HomeSchool LifeParents Turn to Osmo During This Time at Home

Parents Turn to Osmo During This Time at Home

A new Osmocommissioned survey of 2,000 U.S. parents of school-age children examines attitudes towards parenting between today’s adults and their parents, while revealing a desire to carry on specific traditions they learned as kids and rejecting punitive practices. A surprising 78% of survey participants with kids ages 5-14+ think they’re better at parenting than their parents/caregivers were. This study conducted by OnePoll reveals a range of attitudes towards how they value time spent with children, including screen time, given how many mobile devices are being used by children and adults today. VIDEO

“We conducted this exciting study to explore how today’s adult parents differ from past generations, how they learned parenting, how they value spending time with kids, and whether this includes allowing mobile screen time,” says Pramod SharmaCEO of Osmo, an award winning STEAM brand used in over 30,000 U.S. classrooms and one million homes worldwide. “Given these parents grew up mostly without mobile devices, we were curious about their views on technology. We asked: ‘Are there rules in place? Do they limit children’s time on devices? Are they monitoring what games, videos, and apps their kids are consuming? Would they allow their kids more screen time if the content was educational?” Sharma, a father to two children, co-founded Osmo because he desired a hands-on, educational, healthier way for kids to use devices, and allay parental anxiety about using technology at home. 

When it comes to the role of technology in family life, responses indicate that the majority of parents embrace using technology at home with measured caution by monitoring kids’ usage across devices and setting rules around screen time.

About Osmo

Osmo is building a universe of hands-on play experiences that nourish the minds of children by unleashing the power of imagination. The company brings physical tools into the digital world through augmented reality and its proprietary reflective artificial intelligence. 


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