INTRODUCTION TO CODING AND ROBOTICS FOR GRADES K–2
Meet Sammy. This cute little peanut butter and jelly sandwich is actually a robot that teaches coding principles and skills to children in grades K–2. You don’t need a tablet, smartphone, or computer to program this robot; programs are created by simply laying down a sequence of physical code cards. As the robot drives over the code cards, an optical identification sensor on the bottom of the robot reads the code cards one by one and loads the program. Next, place the robot on a grid made of map cards, and the robot runs the program.
You can program the robot to move in different directions, activate its output gear, light up its LED, play sounds, and respond to different function cards. The integrated output gear makes it possible to build simple robotic creations with arms or other moving parts that respond according to the program’s instructions.
Kid can learn numerous basic coding program concepts by completing our lesson challenges which encourages hands-on involvement with the robot and the story cards. There are many scenarios and stories to make learning fun!
It is an ideal toy for a child to learn basic coding logic and requires no additional technology like tablets or smart phones. The “Base Unit” reads the coding cards which command it to move (FWD, BWD, turn L/R, pause and spin). These is an external gear on the Base Unit which can interact with other models or functions on the robot.
This product includes: 30 story cards, 120 coding cards, 1 Base Unit, and an assortment of blocks, for building different models. It comes with sound and light effects.
Requires 3 AA/LR06 batteries – not included.
*A product was provided.